Showing posts with label Polypaint. Show all posts
Showing posts with label Polypaint. Show all posts

Sunday, March 25, 2012

Horse Model


Here's the horse model I've currently been working on. Eventually, I plan on rigging it, and probably tweaking the textures some more. I haven't decided on what to do with the mane and tail, yet. Right now I'm planning on tackling that once I get him rigged and skinned.

It was modeled in Maya 2011, and the normal map was generated in Zbrush. The base color also was done in Zbrush and was tweaked in photoshop. Final texture sizes are currently 512 X 512.

High Poly and Polypaint:



Maya Render:

Sunday, March 21, 2010

Zbrush and Polypaint

These are my first real attempts to work with Zbrush and its polypaint tools.





This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.



The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.