This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.
The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.
Sunday, March 21, 2010
Zbrush and Polypaint
These are my first real attempts to work with Zbrush and its polypaint tools.
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