Sunday, March 25, 2012
Horse Model
Here's the horse model I've currently been working on. Eventually, I plan on rigging it, and probably tweaking the textures some more. I haven't decided on what to do with the mane and tail, yet. Right now I'm planning on tackling that once I get him rigged and skinned.
It was modeled in Maya 2011, and the normal map was generated in Zbrush. The base color also was done in Zbrush and was tweaked in photoshop. Final texture sizes are currently 512 X 512.
Tuesday, March 8, 2011
New Dragon Rig

It was built in Maya 2009, and textured with Zbrush and Photoshop. It has a full facial rig, IK/FK switching for the wings and full toe control for each foot.

The rig can be scaled and flipped over without changing its behavior. I also created a group of shelf buttons for selection purposes, as well as one for resetting the rig to the bind pose, and another for selecting all of the controllers.

If anybody would like to play with it, you can download it HERE. Just credit Leslie Paramore. (**If it won't work for you click on the open in a new window link on the page that shows up.)
Here's a short video demostrating the rig. It also contains a wireframe turnaround and the stillframes above.
Wednesday, March 24, 2010
More Cimmerian Stuff
Sunday, March 21, 2010
Zbrush and Polypaint

This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.
The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.
Thursday, March 18, 2010
Morwyn's New Texture

The girl from our senior short with her finalized textures. Textures, Normals, and hair scultp by Marisa Erven.
Monday, March 8, 2010
Morwyn's Texture

This is the girl from our senior short. Her model was a group effort, mostly between Marisa and myself. I unwrapped her, Marisa Erven sculpted and textured her. She also design her body tatoo.
Terrwyn's Sculpt and Texture

So here's Terrwyn with his normal maps and textures on. I did the model and character concepts, Marisa Erven did the sculpt and textures.
Friday, February 12, 2010
Low Poly Quadruped Rig Project
Low poly wolf and rig. The rig is a much simplfied version of the dog's rig from our team short. It also seems to be much more flexible, and has a lot less bones. Work in progress. Done in Maya 2009.
Cimmerian (Senior Film Project)
These are early animations for the Shiny Object Studios senior film project Cimmerian. I did the concept, models, and rigs for all of the characters, except for the girl whose modeling was a team effort between myself and Marisa Erven. All done in Maya 2009.
Aldwyn, the dog, has a pretty intense rig, and it's a bit stiff, in my opinion, but the animators seem to be dealing with her.
The two humans, have more or less, basic rigs.
Animation by Crystal Keene, Textures by Marisa Erven
Animation by Crystal Keene, hair sculpt: Marisa Erven


