
This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.
The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.
Showing posts with label Wolf. Show all posts
Showing posts with label Wolf. Show all posts
Sunday, March 21, 2010
Zbrush and Polypaint
These are my first real attempts to work with Zbrush and its polypaint tools.
Friday, February 12, 2010
Low Poly Quadruped Rig Project
Low poly wolf and rig. The rig is a much simplfied version of the dog's rig from our team short. It also seems to be much more flexible, and has a lot less bones. Work in progress. Done in Maya 2009.
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