Sunday, March 25, 2012

Horse Model


Here's the horse model I've currently been working on. Eventually, I plan on rigging it, and probably tweaking the textures some more. I haven't decided on what to do with the mane and tail, yet. Right now I'm planning on tackling that once I get him rigged and skinned.

It was modeled in Maya 2011, and the normal map was generated in Zbrush. The base color also was done in Zbrush and was tweaked in photoshop. Final texture sizes are currently 512 X 512.

High Poly and Polypaint:



Maya Render:

Tuesday, March 8, 2011

New Dragon Rig

Finally got around to making something worth posting, and here it is; my attempt at a dragon.







It was built in Maya 2009, and textured with Zbrush and Photoshop. It has a full facial rig, IK/FK switching for the wings and full toe control for each foot.


The rig can be scaled and flipped over without changing its behavior. I also created a group of shelf buttons for selection purposes, as well as one for resetting the rig to the bind pose, and another for selecting all of the controllers.


If anybody would like to play with it, you can download it HERE. Just credit Leslie Paramore. (**If it won't work for you click on the open in a new window link on the page that shows up.)

Here's a short video demostrating the rig. It also contains a wireframe turnaround and the stillframes above.












Wednesday, March 24, 2010

More Cimmerian Stuff


The trio from our senior short with Marisa Erven's lovely textures.

Sunday, March 21, 2010

Zbrush and Polypaint

These are my first real attempts to work with Zbrush and its polypaint tools.





This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.



The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.

Thursday, March 18, 2010

Morwyn's New Texture



The girl from our senior short with her finalized textures. Textures, Normals, and hair scultp by Marisa Erven.

Monday, March 8, 2010

Morwyn's Texture




This is the girl from our senior short. Her model was a group effort, mostly between Marisa and myself. I unwrapped her, Marisa Erven sculpted and textured her. She also design her body tatoo.

Terrwyn's Sculpt and Texture




So here's Terrwyn with his normal maps and textures on. I did the model and character concepts, Marisa Erven did the sculpt and textures.