
The trio from our senior short with Marisa Erven's lovely textures.
This is the wolf model from the rig video I posted a while back finalized with its texture. This was modeled and unwrapped in Maya, and then normal mapped and painted in Zbrush. Texture and normal map sizes are 256 x 256.
The dragon was done in the same way as the wolf, model and unwrap in Maya-paint and normal in Zbrush. With this model, I was trying to make it as low poly as I could. Right now it's at 1881 faces, which I could probably get down if I simplified the wings more. Texture and normal map sizes are both 256 x 256.
Low poly wolf and rig. The rig is a much simplfied version of the dog's rig from our team short. It also seems to be much more flexible, and has a lot less bones. Work in progress. Done in Maya 2009.
These are early animations for the Shiny Object Studios senior film project Cimmerian. I did the concept, models, and rigs for all of the characters, except for the girl whose modeling was a team effort between myself and Marisa Erven. All done in Maya 2009.
Aldwyn, the dog, has a pretty intense rig, and it's a bit stiff, in my opinion, but the animators seem to be dealing with her.
The two humans, have more or less, basic rigs.
Animation by Crystal Keene, Textures by Marisa Erven
Animation by Crystal Keene, hair sculpt: Marisa Erven